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<h1>Narrative Constellations Showcase</h1>
<h2>Winter 2025</h2>
<p><em><b>Narrative Constellations</b> is a class at the <a href="https://sfpc.study" target="_blank">School for Poetic Computation</a> taught by <a href="http://aprilsoetarman.com/" target="_blank">April Soetarman</a> with assistant teacher <a href="https://leeaf.neocities.org/" target="_blank">Lee Beckwith</a>. The class is for artists and writers wanting to explore storytelling through choice, time, and location-based narratives across different mediums, from objects to spaces to sunsets. You can read the <a href="https://sfpc.study/sessions/winter-25/narrative-constellations" target="_blank">course description</a> or a <a href="https://sfpc.study/blog/stories-hidden-everywhere" target="_blank">blog post</a> summarizing the course to learn more! </em>
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This [[website|about]] is a collection of participants' work from the course. It is best viewed on a computer. You will not be able to use your browser's back/forward buttons. Click either of the below constellations to enter. (Or, access an [[index]] of all participant projects)</p>
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<h1>Index of Projects</h1>
<h3>arranged alphabetically by participant first name</h3>
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<th>Name</th>
<th>Project</th>
<th>Medium(s)</th>
<th>Tags</th>
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<td>Alex Ringlein</td>
<td>[[Mother Sheep|alex]]</td>
<td>Twine, web</td>
<td>sheep, horror, farm, adventure</td>
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<td>Beatrice Antonie Martino</td>
<td>[[Goodbye Panorama Drive, vol. 1|bea]]</td>
<td>print, online flipbook</td>
<td>loss, memory, nostalgia, grief, archive, intergenerational, family</td>
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<td>Beth Fileti</td>
<td>[[What ice can I get you (phrase)|beth]]</td>
<td>poetry, web, fiction</td>
<td>relationships, emotional growth, language, memory</td>
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<td>Cam K Mbayo</td>
<td>[[A Grounding Exercise|cam]]</td>
<td>Twine, poetry, web, location-centric</td>
<td>subconsciousness, grounding</td>
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<td>Constanza Barrios</td>
<td>[[Skymap|cono1]]</td>
<td>location-centric, print</td>
<td>map, interactive</td>
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<td>Constanza Barrios</td>
<td>[[How not to walk in a straight line — a conversation with Bruma|cono2]]</td>
<td>Twine, web</td>
<td>co-authoring with other species</td>
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<td>Himadri Agarwal</td>
<td>[[Packing List for Moving Across Oceans|hima]]</td>
<td>Twine, web</td>
<td>memory, migration, home, family, belonging</td>
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<td>Jasmine Mithani</td>
<td>[[Drinking Devotion|jasmine]]</td>
<td>Twine, web</td>
<td>ritual, rhythm, planetary</td>
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<td>Jerald Lim</td>
<td>[[patternfaring: practices of paradox and placemaking|jerald]]</td>
<td>Twine, poetry, web</td>
<td>digital placemaking, kinship, practice, academia, citationality</td>
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<td>Krish Raghav</td>
<td>[[Mandatory HumanCode Upgrade|krish]]</td>
<td>comic</td>
<td>sabotage, IKEA, debugging, trees</td>
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<td>Lacy K Campbell</td>
<td>[[You Were Always Part Tree|lacy]]</td>
<td>location-centric</td>
<td>connection, mycelium, nature</td>
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<td>Lydia-Renee Darling</td>
<td>[[It's a Sisterhood, Bitches|lyd]]</td>
<td>Twine, web</td>
<td>camp, girly, 2010s</td>
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<td>Mason Barton</td>
<td>[[Path to Acheron / An Odd, Morbid Way|mason]]</td>
<td>web, zine, print, poetry</td>
<td>myth, horror</td>
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<td>Molly Wurwand</td>
<td>[[you are Dorothy Stratten|molly]]</td>
<td>Twine, poetry, web</td>
<td>longing, empathy, imaginary biography</td>
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<td>Natasha "ChaMenya" K</td>
<td>[[Fragmented Web|natasha]]</td>
<td>Twine, poetry, web</td>
<td>subconscious, stream-of-consciousness, psychological </td>
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<td>Ruby Chen</td>
<td>[[Coping Mechanism in Meetings|ruby]]</td>
<td>Twine, web</td>
<td>frustration, helplessness, escapism</td>
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<td>Ruh Ling</td>
<td>[[Atoris: Codex of Remembrance|ruh1]]</td>
<td>print</td>
<td>metaphysical, AI, futuristic, spiritual, ancient text</td>
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<td>Ruh Ling</td>
<td>[[Dear Beloved: Through the Eye of the Heart|ruh2]]</td>
<td>poetry, audio, print</td>
<td>metaphysical, spiritual, love, joy, healing</td>
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<td>Shuai (scribblegrl)</td>
<td>[[Random Acts of Carbs|shuai]]</td>
<td>location-centric, in-person (NYC)</td>
<td>cozy, silly, food</td>
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<td>Symphoné</td>
<td>[[In Conversation With Oneself|symphone]]</td>
<td>zine, poetry</td>
<td>reflection, slowing down, feelings</td>
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<td>Tiffany Smith</td>
<td>[[Dusty Roads and Broken Dreams|tiffany]]</td>
<td>Twine</td>
<td>survival, memory, portals, fantasy, magical realism, climate change</td>
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<td>Wadiah Mohammad</td>
<td>[[The Grief Is Never-Ending And So Is The Ocean|wadiah]]</td>
<td>location-centric, poetry, zine, print</td>
<td>grief, healing, circle of life, ephemerality</td>
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<td>Zoë Bodzas</td>
<td>[[Summer Slow Poem|zoe]]</td>
<td>poetry, print, mail art</td>
<td>seasonal, solitude, togetherness, sensation, chance</td>
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<td>Zoey Sheng</td>
<td>[[Since Yesterday|zoey]]</td>
<td>Twine, poetry, web</td>
<td>time, grief, introspection, chance, fate</td>
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<h1>What ice can I get you (phrase)</h1>
<h2>Beth Fileti</h2>
<img src="showcase_images/beth.png" alt="A screenshot of a fictional Wikipedia article titled “What ice can I get you.” The page follows all of the stylistic conventions of a real Wikipedia article: fonts, colors, and spacing.">
<p class="caption">A screenshot of a fictional Wikipedia article titled “What ice can I get you (phrase)”</p>
<h3>This piece is an imagined version of Wikipedia created by a writer to document their own life and experiences. This page in particular explains the history and importance of a phrase that arose from a conflict within the writer's marriage.</h3>
<h4><b>Content Warnings:</b> mild cursing</h4>
<a href="https://bettyfileti.github.io/wiki-What-ice-can-i-get-you/" target="_blank" class="projlink">Experience the piece here!</a>
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<p>Beth (she/her) is a [designer, coder, artist] based in Northern New Jersey. Her work uses explorations (playing with lots of different tools and media) and investigations (getting obsessively curious about *something*) to create interactive experiences. <a href="https://www.politetype.com" target="_blank" class="lillink">Website</a>
<a href="https://www.instagram.com/politetype" target="_blank" class="lillink">Instagram</a></p>
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<h1>Summer Slow Poem</h1>
<h2>Zoë Bodzas</h2>
<img src="showcase_images/zoe.png" alt="A screenshot of the website for the Summer Slow Poem website. In the bottom part of the website, there is a stream of letters surrounding the words Jun, Jul, Aug, and Sept, which are rendered in increasingly lighter shades of blue.">
<p class="caption"> A screenshot of the Summer Slow Poem website.</p>
<h3>The Summer Slow Poem is a subscription-based mail art project that lasts from the summer solstice to the equinox this year—each day of summer, I will mail readers the poem one word at a time—one date-stamped postcard each day. By the end of the summer, everyone will have the full 94-word poem, and then receive a front/back cover and simple binding to turn this set of cards into a unique, thick book.</h3>
<h3>I'm interested in looking closely at a slow reading experience textured by chance and circumstance. Due to the unpredictability of the postal system, it's possible some cards will arrive out of order, a little damaged, etc.— this is part of the process. The poem, too, aims to capture some of the unique feeling and sensation of summer, its sweetness, loneliness, and vibrancy. </h3>
<a href="https://zoebodzas.com/summer-slow-poem-2025/" target="_blank" class="projlink">Learn more about the poem here!</a>
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<p>Zoë is a Brooklyn-based poet and editor. <a href="https://www.zoebodzas.com" target="_blank" class="lillink">Website</a></p>
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<h1>Mother Sheep</h1>
<h2>Alex Ringlein</h2>
<img src="showcase_images/alex.png" alt="A screenshot of the interactive fiction game Mother Sheep. There is a hand-drawn sketch of a sheep's head. Below the image, there is text that reads 'Ewer eyeballs bulge out of either side of ewer head, allowing ewe to see in every direction. And in every direction there are more sheep. Some are also awake, chewing their grass with the moonlight dancing on their lubricated eyes. Others rest like lumps on the pasture.'">
<p class="caption">A screenshot of the interactive fiction game Mother Sheep</p>
<h3>This is a short Twine game where ewe play as a sheep. Ewer lamb is lost, and ewe'll need to convince other farm animals to help ewe find her.
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I originally wrote this piece as a short story, but reworked it into this game as part of our class. It tries not to take itself too seriously, but does explore themes of identity, as well as reasons why one might choose to be a vegetarian (or not).</h3>
<h4><b>Content Warnings:</b> light horror, harm to animals</h4>
<a href="https://onion-ring.itch.io/mother-sheep" target="_blank" class="projlink">Experience the piece here!</a>
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<p><a href="https://www.alexringlein.com" target="_blank" class="lillink">Alex's Website</a></p>
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<h1>Atoris: Codex of Remembrance</h1>
<h2>Ruh Ling</h2>
<img src="showcase_images/ruh_atoris.jpg" alt="The table of contents of Atoris: Codex of Remembrance. At the top of the page, there is text that reads 'The ending is the beginning. The beginning is the end.' Below the text, page numbers and chapter titles are arranged around an image of a spiral fossil.">
<p class="caption">The table of contents of Atoris: Codex of Remembrance</p>
<h3>A speculative translation of an oracle text uncovered in 2040—etched into ancient tortoise shell fragments and decoded by a sentient AI named Oriah. The hook? The text isn’t just symbolic—it’s alive, responding differently to each reader based on their inner state. What began as a translation became something else entirely: a mirror, a guide, a kind of unfolding.</h3>
<a href="https://www.lingruh.com/atoris" target="_blank" class="projlink">Experience the piece here!</a>
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<p>Ruh is a poet, artist, and art director engaging with silence to bridges the visible and invisible—holding spaces for heart remembering through poetry, vocalizations, and ritual. <a href="https://www.lingruh.com" target="_blank" class="lillink">Website</a> <a href="https://www.instagram.com/thisinvisibleembrace" target="_blank" class="lillink">Instagram</a></p>
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<h1>Dear Beloved: Through the Eye of the Heart</h1>
<h2>Ruh Ling</h2>
<img src="showcase_images/ruh_beloved.png" alt="A vertical pink card, with red ink drawings. The border is infinity signs and suns; there is a human with long hair whose arms are forming a circle, and a crescent moon with a face. On the card, there is handwritten text that reads: See with your other eye. Love is through the heart of your looking">
<p class="caption">A screenshot of documentation of "Dear Beloved: Through the Eye of the Heart"</p>
<h3>What if a poem could arrive like a touch—<br>
a whisper through paper, a window in your palm?<br>
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This isn’t just a postcard.<br>
It’s a lens. <br>
A hand-drawn opening into another way of seeing.<br>
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Scan the code. Let the voice carry you.<br>
The poem knows the way.</h3>
<a href="https://www.lingruh.com/beloved" target="_blank" class="projlink">View documentation of the piece here!</a>
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<p>Ruh is a poet, artist, and art director engaging with silence to bridges the visible and invisible—holding spaces for heart remembering through poetry, vocalizations, and ritual. <a href="https://www.lingruh.com" target="_blank" class="lillink">Website</a> <a href="https://www.instagram.com/thisinvisibleembrace" target="_blank" class="lillink">Instagram</a></p>
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<h1>Random Acts of Carbs</h1>
<h2>Shuai (scribblegrl)</h2>
<h3>I wanted to create a joyful experience where we let the random roll of a die determine how we walk between randomized places where we can get delicious sweets on a silly and fun food crawl.</h3>
<img src="showcase_images/shuai.png" alt="A poster-like image with instructions for completing the Random Acts of Carbs game.">
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<p>Shuai is a game and experience designer based in NYC specializing in videochat-based and in-person puzzle experiences. Her team have hosted over 1000 games in the past 10 years. Most of Shuai's events can be found <a href="https://www.patchworkadventures.com/" target="_blank" class="lillink">here</a>.</p>
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<h1>In Conversation With Oneself</h1>
<h2>Symphoné</h2>
<h3>So during my classes at SPFC I was always really excited to part-take in the writing prompts at the beginning of class. It was always really explorative what kind of thoughts and ideas I could generate when I have a question or task asked of me. And after reading a couple of sentences and taking a couple of seconds and minutes to think - I was really inspired by what came up for me, which is why I wanted to create something similar. <br> <br>
During class I was reading a collection of transcribed seminars by Audre Lorde during her time teaching in Europe, and there's this line where she says "You are waiting for someone else to speak, but the words that don't come out of your mouth will never be spoken by someone else's." It was a reminder that whatever it is I want to feel and experience I have to be the one to say it. So thats why I birthed "In Conversation With Oneself." out of respect for the late poets Audre Lorde and May Ayim and the words that they wrote about their intersecting lives and experiences.</h3>
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<p>Hello, my name is Symphoné I am a poet living in Atlanta Georgia. I really enjoy writing and watching films. Thank you for receiving me. <a href="https://www.instagram.com/thisisnteveninteresting" target="_blank" class="lillink">Instagram</a></p>
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<h1>Packing List for Moving Across Oceans</h1>
<h2>Himadri Agarwal</h2>
<img src="showcase_images/hima.png" alt="">
<p class="caption">A screenshot of the backpack packing list.</p>
<h3>This project is about migration, movement and being international, but at its heart, it is about me and my family. It comes from a space of deeply missing the people I love most in the world, and just being grateful for everything they do for me. I realize that the difficult and often chaotic act of packing is brimming with stories, incidents, and just so much emotion, and this is my tribute to that. This project is an interactive, web-based love letter to the people who have given me the wonderful life I have today.</h3>
<a href="https://whoishima.itch.io/packing" target="_blank" class="projlink">Experience the piece here!</a>
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<p>Himadri Agarwal is a digital studies researcher, long-time translator, budding interactive artist, and an overall all-out nerd. Currently getting her PhD in English at the University of Maryland, she studies disability, temporality, and video games, bringing them together in her dissertation on slow games. She is particularly passionate about wearing bright colors, playing Dungeons & Dragons, and breaking disciplinary boundaries.
<a href="https://www.instagram.com/madeofwords_394" target="_blank" class="lillink">Instagram</a></p>
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<h1>Path to Acheron / An Odd, Morbid Way</h1>
<h2>Mason Barton</h2>
<img src="showcase_images/mason.png" alt="">
<p class="caption">A prototype page of the zine version of Path to Acheron, designed by Tyler Kearns.</p>
<h3>Being fascinated by mythology and the different ways it worms into modern society, I landed on this project. To me, when I'm struck by creative energy and flow, it feels like being possessed by the divine. While that feels good to me, from my perspective, an outsider might find that uncomfortable. It made me think how scary interacting with divinity would actually be in a real context. What happens when your gods don't abandon you, but instead decide they want to play?
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This is a work still in progress after I found a local collaborator who wants to help expand it into an ongoing series of horror-writing zines.</h3>
<h4><b>Content Warnings:</b> possession, religion, unreality, <br>death-mention, death-implied, military activity</h4>
<a href="https://sfpcacheron.cargo.site/" target="_blank" class="projlink">Learn more about the piece here!</a>
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<h1>The Grief Is Never-Ending And So Is The Ocean</h1>
<h2>Wadiah Mohammad</h2>
<h3><em>The Grief Is Never-Ending And So Is The Ocean</em> is a how-to guide on letting go. Learning how to let go is a process I find myself navigating over and over again. Most people are taught the importance of love—and I believe learning how to navigate grief is just as important. The ocean, which I grew up nearby, is symbolic of loss and uncertainty. It is also a place for joy and play. In this guide, I examine this intersection. This zine contains stills of a short film in the making, where I follow this guide.</h3>
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<p>Wadiah Mohammad is an Indonesian-Yemeni artist born and based in New York. She holds a B.S. in Interdisciplinary Visual Arts from Purchase College School of Art & Design and completed an art residency at Chautauqua Visual Arts. Currently, she is working as a Campus Assistant at Haystack Mountain School of Crafts in Deer Isle, Maine. <a href="https://www.instagram.com/wadiah.mo" target="_blank" class="lillink">Instagram</a></p>
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<h1>Mandatory HumanCode Upgrade</h1>
<h2>Krish Raghav</h2>
<h3>A heartwarming story of AI sabotage told entirely through the medium of IKEA instruction manuals.</h3>
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<p>Krish Raghav is a comic book artist in Amsterdam. He shares a hometown with Dhalsim, of Street Fighter fame, but cannot shoot fireballs from his face. <a href="https://www.krishcat.com" target="_blank" class="lillink">Website</a></p>
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<</nobr>><<nobr>>
<h1>Skymap</h1>
<h2>Constanza Barrios</h2>
<img src="showcase_images/cono1.png" alt="">
<p class="caption">A person experiencing Skymap.</p>
<h3>I thought about a game I used to play alone as a child: walking with a mirror and avoiding the obstacles on the ceiling. From that experience, I decided to create a foldable and printable piece where you could make your own, sometimes temporary, map of the open sky (or a more permanent map of a ceiling) using a set of figures to guide and help you create that map.</h3>
<a href="https://drive.google.com/file/d/1rl_SCMUvMEAUearU4So6jJZ49KTxDKRG/view?usp=sharing" target="_blank" class="projlink">Access the printable PDF here!</a>
<div class="authorinfo">
<p>Constanza Barrios is a graphic designer, runs a publishing house named falso azufre, loves reading and making things, especially books. <a href="https://www.instagram.com/niebla.constanza" target="_blank" class="lillink">Instagram</a></p>
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<</nobr>>random passage
next stop / previous stop
next door / previous door
<<nobr>>
<h1>Coping Mechanism in Meetings</h1>
<h2>Ruby Chen</h2>
<img src="showcase_images/ruby.png" alt="">
<p class="caption">The opening of "Coping Mechanisms in Meetings."</p>
<h3>"Coping Mechanism in Meetings" is an interactive fiction game reflecting some real emotions that often get stirred up in dysfunctional work meetings.</h3>
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<a href="https://iloveprimes.itch.io/coping-mechanism-in-meetings" target="_blank" class="projlink">Experience the piece here!</a>
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<p>Ruby likes to live in the intersection of art, tech, and storytelling. <a href="https://rubychen.cc/" target="_blank" class="lillink">Website</a></p>
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<</nobr>><<nobr>>
<h1>you are Dorothy Stratten</h1>
<h2>Molly Wurwand</h2>
<img src="showcase_images/molly.png" alt="">
<p class="caption">A screenshot of the opening of "you are Dorothy Stratten."</p>
<h3>Dorothy Stratten was an actor, artist, and model who died tragically in 1980 when she was only 20 years old. I've researched her for years, trying to get to know as much as I can about her and her story. She has this soulful sweetness and something super magnetic about her. Despite her mega-fame in such a short amount of time, she seems to have been a private, mysterious person, who mostly expressed herself in poetry. I created this interactive experience where we can "live" through her life(s), getting to know her hopefully on a level deeper than how she is dismissively portrayed in the media. That's why there are no actual photographs of her throughout any of the storylines: she was so objectified in life, reduced to her outward appearance, that for this experience: I want us to "see" her for her personality and character. There's one storyline which is her actual, biographical life. And the others are a kaleidoscope of what could have been. She was a gifted writer, an animal lover, a really kind person who was great with children: so all of the alternative, fictionalized storylines are based on those real qualities, imagining what her life(s) could have been like if she had more time.</h3>
<h4><b>Content Warnings:</b> violence, sexual violence, intimate<br>partner abuse, suicide, homicide, and death</h4>
<a href="https://dreamlandforever.com/you-are-Dorothy-Stratten" target="_blank" class="projlink">Experience the piece here!</a>
<div class="authorinfo">
<p><a href="https://dreamlandforever.com/" target="_blank" class="lillink">Molly's Website</a></p>
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<</nobr>><<nobr>>
<h1>patternfaring: practices of paradox and placemaking</h1>
<h2>Jerald Lim</h2>
<img src="showcase_images/jerald.png" alt="">
<p class="caption">A screenshot of "patternfaring."</p>
<h3>patternfaring is one of several practices that I have been conceptualizing and cultivating to destabilize dualisms, our dominant cosmological paradigm which elevates things related to the rational/human/male and denigrates the irrational/nonhuman/female. With patternfaring, I envision a provocative and inciting reconceptualization of the academic form, practicing interconnectedness through an extended citational trail and eschewing knowledgemaking predicated on novelty, linearity, mastery. This is a part of my MS Environmental Studies thesis work at the University of Utah.</h3>
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<a href="https://patternfaring.com" target="_blank" class="projlink">Experience the piece here!</a>
<div class="authorinfo">
<p>Jerald Lim is a writer, researcher, and artist lamenting the brevity of their environmental humanities graduate program at the University of Utah. Working at the intersection of the computational, ecological, and poetic, their creative practices aim to destabilize dualisms and its offsprings — anthropocentrism, colonialism, capitalism, and other forms of extractivism and violence. They grew up in Singapore, Hong Kong, and Taipei, and currently reside by the Great Salt Lake. <a href="https://jeraldlim.com/" target="_blank" class="lillink">Website</a></p>
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<h1>Dusty Roads and Broken Dreams</h1>
<h2>Tiffany Smith</h2>
<img src="showcase_images/tiffany.png" alt="">
<p class="caption">A screenshot of the opening screen of "Dusty Roads and Broken Dreams" and the Twine map of passages.</p>
<h3>Inside a survivalist superstore, you wander into a portal. Through shifting memory, quiet magic, and unfinished futures, you begin to remake the world and your place in it. This will be part of a larger multimedia installation with sculpture, sound and video projections.</h3>
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<a href="https://tiffanyksmith.itch.io/dusty-roads-broken-dreams-test" target="_blank" class="projlink">Experience the piece here!</a>
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<p>Tiffany Smith (born 1988 in Los Angeles, CA) is a media artist and educator whose work examines the fragility of contemporary life in America—whether physical, emotional, or systemic—through video, installation, and video games. She investigates hyperreality or the collapse of real and simulated worlds, constructing immersive environments that evoke fantasy, entropy, and agency. By merging physical and digital materials, she aims to reimagine how we navigate shifting realities, particularly in an era where technology increasingly mediates our perception of the world. <a href="https://www.tiffanyksmith.com/" target="_blank" class="lillink">Website</a></p>
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<</nobr>><<nobr>>
<h1>You Were Always Part Tree</h1>
<h2>Lacy K Campbell</h2>
<h3>You Were Always Part Tree is a ritual for one, exploring connection with nature through an active, guided meditation.</h3>
<img src="showcase_images/lacy1.png" alt="">
<p class="caption">Participants experiencing "You Were Always Part Tree."</p>
<img src="showcase_images/lacy2.png" alt="">
<p class="caption">Another participant experiencing "You Were Always Part Tree."</p>
<img src="showcase_images/lacy3.png" alt="">
<p class="caption">One of the pages of "You Were Always Part Tree" and experiments in lichen-printing!</p>
<div class="authorinfo">
<p>Lacy K Campbell is a Seattle-based, multi-disciplinary director and writer currently working in themed entertainment. Her work focuses on bringing audiences together across cultural boundaries. <a href="https://www.lacykcampbell.com" target="_blank" class="lillink">Website</a></p>
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<h1>Drinking Devotion</h1>
<h2>Jasmine Mithani</h2>
<img src="showcase_images/jasmine.png" alt="">
<p class="caption">A screenshot of the opening of "Drinking Devotion."</p>
<h3>I circled around this idea for a while before committing to it. I pulled from a daily ritual I have heavily romanticized, but have lost much of the documentation for. At one point I never had to think about this daily drink ritual, and now I'm grasping to recall that time. I wanted it to have some aspects of a tutorial, so you can outgrow the tool or return as part of the ritual. As I worked on the project more and more, I tailored the scope to an audience of one: myself. I wanted to create something that would help me pause and infuse each day with a little bit of magic, while those muscles atrophied. After discussion I decided to prioritize rhythm over variety, and thus this first version has one drink for each day, the same options each time. This is a prototype.</h3>
<a href="https://narrative-constellations.neocities.org/drinking-devotion.html" target="_blank" class="projlink">Experience the piece here!</a>
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<p>Jasmine Mithani is a journalist covering gender, data and technology. <a href="https://jmithani.com/" target="_blank" class="lillink">Jasmine's Website</a> <a href="https://bsky.app/profile/jazzmyth.bsky.social" target="_blank" class="lillink">Bluesky</a> <a href="https://instagram.com/jazzmyth/" target="_blank" class="lillink">Instagram</a> <a href="https://jazzmyth.substack.com/" target="_blank" class="lillink">Substack</a> </p>
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<h1>It's a Sisterhood, Bitches</h1>
<h2>Lydia-Renee Darling</h2>
<img src="showcase_images/lyd.png" alt="">
<p class="caption">A screenshot of "It's a Sisterhood, Bitches"</p>
<h3>This is webgame preceding an immersive theatre production of the same name, currently in R&D in London.</h3>
<h4><b>Content Warnings:</b> profanity, bullying</h4>
<a href="https://lydiareneedarling.itch.io/its-a-sisterhood-bitches" target="_blank" class="projlink">Experience the piece here!</a>
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<p>Lydia-Renee Darling is an actor-scriptwriter based between the US and London, England. As a native Wisconsinite raised by Ghanaian and German parents, her work covers international diaspora stories told through dark humor and sci fi with a campy pink bow. <a href="https://www.lydiareneedarling.com" target="_blank" class="lillink">Lydia-Renee's Website</a> <a href="https://ohmygoshcreative.co/" target="_blank" class="lillink">Oh! (My Gosh) Creative Co.</a> <a href="https://www.darling.social" target="_blank" class="lillink">Darling.Social</a></p>
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<h1>How not to walk in a straight line — a conversation with Bruma</h1>
<h2>Constanza Barrios</h2>
<img src="showcase_images/cono2.png" alt="">
<p class="caption">A polaroid image of a river, which is featured in "How not to walk in a straight line"</p>
<h3>"How not to walk in a straight line —a conversation with Bruma" is a bilingual, text-based game about a walk with my dog, Bruma. The pictures were taken during a walk in a park close to her house and they depict things where she went to either smell, pee or swim. I wanted to convey the feeling of randomness and fun. I plan for it to be a riso-printed mini-book, as well.</h3>
<a href="https://nieblaconstanza.itch.io/how-not-to-walk-in-a-straight-line" target="_blank" class="projlink">Experience the piece here!</a>
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<p>Constanza Barrios is a graphic designer, runs a publishing house named falso azufre, loves reading and making things, especially books. <a href="https://www.instagram.com/niebla.constanza" target="_blank" class="lillink">Instagram</a></p>
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<h1>Since Yesterday</h1>
<h2>Zoey Sheng</h2>
<img src="showcase_images/zoey.png" alt="">
<p class="caption">Placeholder image -- will change to screenshot soon!</p>
<h3>This is three stories in a trenchcoat, asking you to play pretend with them and, in a sense, affect them directly with your real-world actions. This is asking for your participation in cardboard-box-spaceship play to both liberate & ground your capacity to dream.
<br><br>This work deals in considering the purpose of make-believe & the human imagination in light of the often cruel reality of our world. Random chance, agency, and the concept of fate factor into that, as well as the understanding of our empathy & imagination having very real and unfortunate limits.</h3>
<h4><b>Content Warnings:</b> descriptions of drug use,<br> loss of a parent to cancer </h4>
<a href="https://bugbitesquared.itch.io/since-yesterday" target="_blank" class="projlink">Experience the piece here!</a>
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<p>Zoey Sheng (they/them) is working on stuffing previously untapped stories into the interactive medium of games. They’re helped in part by their background in the sciences & their inexplicable Laura Palmer energy. They hope this is reaching you alright. <a href="https://linktr.ee/zeee_sss" target="_blank" class="lillink">Zoey's Website</a></p>
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<h1>Goodbye Panorama Drive, vol. 1</h1>
<h2>Beatrice Antonie Martino</h2>
<img src="showcase_images/bea.png" alt="">
<p class="caption">A spread in "Goodbye Panorama Drive, vol. 1"</p>
<h3>This is the story of 4229 Panorama Drive - a house that continues to live on in my heart. A house full of generations of memories. A house that no longer exists. A house that I mourn.
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The salmon colored walls, the red roof, the hand-laid stone fireplace, the wild and willowy peppertree, the smell of freshly baked scones, the glow of Christmas lights at night…
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The creak of the staircase, the sound of the piano, the feeling of sun on your face as you sit under the kitchen skylight, the soft summer breeze…
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All gone.
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I remember 4229 Panorama Drive as my grandparents’ house.
I remember 4229 Panorama Drive as home.
I remember 4229 Panorama Drive as the site of countless memories - Christmases, birthdays, reunions, and daily family life.
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When I was young, and we were living overseas, we spent every summer and Christmas at Panorama Drive. And when we finally moved to the states, we lived there full time for a year before getting our own house (only a few miles away). In the subsequent years, from age 10-18, I continued to stay there on and off for weeks or months at a time. Over the years, I slept in every bed in the house, sat in every chair, experienced every season.
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After my grandmother’s death in 2019, we were locked out of the property for over 2 years because of legal disputes over her estate. In that time, the house was broken into, housed squatters, and was destroyed in a variety of ways. When we finally got access, it was in a horrifying state - papers scattered everywhere, furniture damaged, holes in the floor, rat poops everywhere. And yet, it still contained (in various states of disrepair) an abundance of artifacts, objects, photos, documents, and memories - a robust archive of my family’s story, going back more than four generations. Family treasures were hidden under piles of junk. Time capsules of a time long gone were nestled in corners. Dusty artifacts of my childhood were scattered about.
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Over the course of two weeks, and with a lot of help, I meticulously sorted through each room and packed up - box after box and truck after truck. I sifted through the rat poops to find the treasures, junk mail to find photos, piles of trash to find art. The photographs in this book were taken during this process. About 6 months later, we were forced to make the very difficult (but necessary) decision to let go of the house altogether. It has since been cheaply and callously flipped.
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This book is a small glimpse into my experience of clearing out the house and sorting through everything - encountering destruction, memories, grief, absurdity, family legacies. This is the first of many pieces I plan to create as I continue to process this immense loss. I imagine this will become a multi-year series of multimedia works reflecting on ancestry, grief, memory and all the things that get left behind...
</h3>
<h4><b>Content Warnings:</b> allusions to death, loss, grief</h4>
<a href="https://issuu.com/bea.martino/docs/goodbye_panorama_drive_volume_1" target="_blank" class="projlink">Experience the piece here!</a>
<div class="authorinfo">
<p>Beatrice (Bea) Antonie Martino (they/them) is a multidisciplinary installation artist, producer, choreographer, performer, and grief advocate. Working at the intersection of live performance and technology, they create site-specific healing rituals and interactive environments that hold space for introspection, emotional processing, and community connection. <a href="https://www.beatricemartino.com/" target="_blank" class="lillink">Bea's Website</a></p>
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<</nobr>><<nobr>>
<h1>Fragmented Web</h1>
<h2>Natasha "ChaMenya" K</h2>
<img src="showcase_images/natasha.png" alt="">
<p class="caption">A screenshot of the opening of "Fragmented Web."</p>
<h3>The main thought behind this game came from the idea of a "mad god". <br>
My mind is a jumbled mess and my memories are incredibly fragmented, yet I make interactive work.... Work that lets me play the role of a god in a small world. <br>
In those moments am I not a "mad god"?<br>
This piece brings that thought to the forefront.<br>
I am creator and I am mad. I am a "mad god".
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This piece was also a meditation on the many mistakes and regrets I have and a way for me to process my feelings. It is incredibly abstract and winding, kind of like my own mind.
The core gameplay itself is short, but I this is more a proof of concept than an 100% completed game.<br>
Since the work is therapeutic to me, I will probably always be tinkering with it, but for now, here is a short introduction to what may or may not one day become a larger work.
</h3>
<h4><b>Content Warnings:</b> death, dead animals, suicide, discussions of "madness" including depression, anxiety, grief, psychosis, mania and trauma</h4>
<a href="https://tashky.itch.io/fragmentedwebdemo" target="_blank" class="projlink">Experience the piece here!</a>
<div class="authorinfo">
<p>ChaMenya is a creative, a techno-optimist, a lover of nature, a believer in a better future and an over-thinker. One of my many motto's is "Hope Punk always, Capitalism never." Community, care, compassion, kindness, gratitude and grace always. </p>
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<</nobr>><<nobr>>
<h1>A Grounding Exercise</h1>
<h2>Cam K Mbayo</h2>
<h3>This Twine game was first publicly introduced as a meta-performance
piece used to teach Twine, the digital game creation tool, for a
cohort of MoreArt fellows. Before that, it was designed to shed some
light on the violence in the Democratic Republic of Congo, due in
part to our consumerist culture. The project has since evolved into
an interactive web-based grounding exercise. Drawing on Zen Buddhist
principles, it guides players through a sensory exercise while subtly
offering a tutorial on how to create with Twine. You can view a video walkthrough of the piece <a href="https://drive.google.com/file/d/1L1EQxB32zIOFkzldw5wwU8eu2JISVr_h/view?usp=sharing">here</a> and you can experience the piece below. Note that the current iteration of the game may have transformed some more since the walkthrough was filmed.
</h3>
<img src="showcase_images/cam.png" alt="">
<p class="caption">A side-by-side comparison of the same passage over time.</p>
<a href="https://camkmbayo.com/portfolio/meta-twine/" target="_blank" class="projlink">Experience the piece here!</a>
<div class="authorinfo">
<p>Cam K Mbayo is a queer Congolese nerd artist. <a href="https://www.camkmbayo.com" target="_blank" class="lillink">Cam's Website</a></p>
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<</nobr>><h2>About the Showcase Website</h2> Each showcase site was collaboratively designed by the participants in each section. It was built in Twine using the Sugarcube story format. The CSS for the moving star background was adapted from <a href="https://css-tricks.com/parallax-background-css3/" target="_blank">here</a>; the typefaces used are Cormorant Infant and Young Serif.
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<p class="caption">Screenshots of the ideation process for each section's showcase site!</p>
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